Apr 26, 2018 22:34:59 GMT
Post by Nobody on Apr 26, 2018 22:34:59 GMT
Hands of Power
Darkness - Think about how the dark sounds at night. How one doesn't know what is out there or who but you desire too. Focus on that desire to know what is going on out in the darkness and will lead to what is said. It is very effective when trust among your own is iffy and you want to know who your followers loyalties lie.
Old Blood - One needs not see the wound in order to think of the scars that appear on the body. Focusing on how they look after they heal no matter the length of time in which one first received them. Century old wounds now ripped open and bleeding again as if just newly created.
Blood - When calling blood it is again like air, you think of the taste, the smell, the feel of it pumping through your veins. The color, texture of blood from the body or chilled, all of that is needed in your mind’s eye if you wish to bring it to you with this power. In simple terms think of blood as a person is bleeding.
Pain - Much like hand of blood only instead of calling forth anything one is causing instead. It varies to what degree the pain the person feels, but it can be pretty intense especially if she specifies a particular part of the body to focus on more.
Flesh - Once more its mere thoughts that make this work. Picture your targets with their body literally inside out. The internal organs on the outside, blood, muscle visible as well as bones. A form that is no longer with a particular shape merely flesh trapped forever. Turning living creatures inside out (very painful and permanent usually requires a quick death to ease suffering)
Air - To point the palm of your hand at a room and all the air within being pulled to you. It’s not to call the air verbally, but to think of air in your mind, how it feels against your skin. How you take it into your lungs, or after a hard run, taking it in deeply before diving under the water. Any way air affects a person is how you must imagine it for this to work.
Wind - Having the power to manipulate the wind as one sees fit. Making it just a mere tickle against the skin, to turning it into a massive wind storm. Depending on the persons skill it could possible make it to storm level, I.E, tornado.
Fire - Control over fire, manipulating it to what the wielder wishes. Having really only to think what shape for it to work. Of course the better control, the more training the bigger the results would be. And if combined with Hand of Flames could make for a very intense and horrific outcome.
Flames - Having the ability to manipulate fire is one thing, but controlling the flames is a whole other storm. Making or creating at will walls, cages holding prisoner the other opponent, or if combined with Hand of Fire, causing some terrible destruction with just a mere thought.
Earth - With a mere thought, or even a possible connection to the ground, one could create some massive results. Ranging from earthquakes, to tremors, to even changing the shape completely of the earth to what is desired or wanted. With the control over the earth itself one has a limitless amount of ideas to play with.
Water - Like with the other elements one can manipulate, bring and create water with their mind. Having to only think what they desire or even need and it is there, now as to the strength, intensity that would depend on the skill and control. While two might create a wall of water surrounding their opponent, only the stronger person would have a stronger result. The latter would show signs of weakness even from the start. So be careful on your use especially when first learning.
Ice - Manipulating the appearance of ice, either for illusions or as weapons even containment. It all depends on the wielders thoughts and what they are wanting to achieve at the time. If combined with another hand could make for some pretty intense if not deadly results.
Light - Much like darkness this can be used as an illusion or to physically manipulate the light in the area. Even making the light depending on the source become a weapon of heat.
Energy - Control over energies and the ability to shoot a bolt of searing energy as well as absorb energy from plant life, animals, and humans to the point of killing them. Able to absorb energy from vampires, but aren’t able to kill vampires. Same goes for lycanthropes.
Lightning - Ability to manipulate and wield lightning from ones hands. Shaping and using it as one wishes either for offensive or defensive purposes.
Claws - Having the ability to make metaphysical claws with the ability to still inflict damage on another. Once more it comes to what exactly your thinking, as to the type of claws you can create. But still while most would think metaphysical couldn't do harm, they would be greatly mistaken and it could possible if one the advantage. Since the attack would be merely done by your thoughts as no claws could physically be seen.
Heal - Possible an extension of Hand of Blood, but requiring physical touch to work. But allows for the complete opposite of most other hands, as this aids another person, healing their wounds from the inside out. Depending on the degree of the injury will detemine the amount of energy needed to successfully complete the healing process.
Flora - Ability to control any aspect of plant life, from trees, to flowers upto vines. Using it as one might wish even aiding in time of battle or trouble.
Fauna - The ability to communicate and control the animals of the world. Does not apply wholy to lycanthropes but does make the wielders more alluring, enchanting, all together more swell to lycanthropes.
Storms - A mastery of storms. able to create harsh winds, but not as strong as someone with the Hand of Air, able to create thunder and lightning, but not as strong with someone with the Hand of Lightning, etc. Also having the ability to calm storms.
Lust - Through touch one can leave various forms of lust on an individual. From light, just slightly annoying to full out desire and need that drives a person mad. It will depend on the interaction and the amount of contact between the two as to the degree in which this ability will affect them.
Ecstacy - Though of like lust, this is achived through touch as well. Or at least in thought. Not much is known on this particular power as of yet.
Illusions - A true master of glamour will wield this power. Creating illusions in the mind of another, to the point they are close to as real as one can get. It can even be to a higher degree able to be felt by this person. Making them truly feel and believe what they see in their mind is completely real.
Dreaming - The ability to appear in others' dreams to change them and view them, but only if the bearer has met them before in real life and knows their name.
Traveling - Moving from one point to anther instantaneously.(teleportation)
Reaching: the ability to reach between two points of communication and bring people through from one point to another, basically teleportation but only pertaining to others.
Shields - The power to create an invisible barrier, effective against any physical attack. Ex: Punches, bullets, etc.
Knives - Magic that acts like a blade, piercing where some weapons wouldn't, even from a distance. Much like the Hand of Claws, its all an illusion but the results are very much real and can be fatal depending on the desire of the wielder.
Fae Powers:
Glamour - A magic 'all' fey possess in some level that changes their appearance while in the presence of humans. Few sidhe are powerful enough to do so but some can also change another appearance themselves. Although to do so without their permission is a grave insult.
Elf Struck - Is what happens when fey/sidhe during sex with a human lose control of their magic. It effects the human in a way that causes them to become completely obsessed with the feel of sidhe-flesh. In extreme cases humans are so obsessed that nothing else matters and they eventually wither and die.
Kiss of Birds - Male deity gift to heal anyone with a kiss allows one to heal someone merely by giving them a kiss. Obviously the degree of the injury will vary as to the intensity of the kiss. Small wounds need but a chaste kiss where as more severe would need a longer, linger kiss. But the focus isn't passion but healing and the feelings behind such matching.
Lesser Fey Specific Powers:
Brownies:
Levitation - Being those who serve others as they sleep, one needs to move around easily and without sound. Levitating is the best way and allows for quicker work without hopefully awaking the person who's home your within. Innate power for brownies.
Demi-fey/Will-o'- the - Wisps:
Wings of Surprise - Being Demi-fey one has the ability to change their size as well as shape. So the smaller fey have the chance to manipulate their size to appear more human, blend in better if their looking to hide. Or possible needing to learn something. Of course if one is part demi and already human size naturally you would than be able to take on a true demi-fey form. There are others who have an ability to take it a whole step further and change their species, but that has limitations and can use alot of energy as well as limit your other abilities.(Forms: demi-fey, butterfly, sparrow, hummingbird).
Illusion of the mind - Another part of being part demi-fey is that one can create illusions in the mind if not the heart of others. It will vary from person to person the illusions brought forth, but mostly it in some way will make them believe the user or see them as nothing other than ally or friend should they be enemies beforehand. This ability requires the person to be in visible range if not close to the person for it to work. A faint touch or mere glance is all it takes for the illusion to work and the effects while they vary to certain degrees only last for 24hrs. After which the person will not remember what happen and so it’s possible for the process to be repeated again should the need or desire too. However, while humans are the easiest and most susceptible other fey will very: those older than the user will be able to easily block the trick while those the same age or younger will have a harder time fighting it off.
Goblins/Red Caps:
Horrific Intimidation - Opposite of the glamour all fey have as it takes the goblins natural horrifying appearance and during a fight making it even more intense. Instead of looking human like with glamour they now look so horrible it can distract their opponents for a short time giving them a little more advantage. Especially Seelie who are vain as can be about their own beauty.
Hellhounds:
Howl of Doom - A call heard by all fey and alerting them to the approach of the hellhounds. It can be heard for miles and no human in range will think of it meaning anything than just a basic animal call.
Jack-in-Irons:
Mysterious Haunting - Allows for the Jack to appear as but a mere specter to those along a lonely road. Haunting them only it is all metaphysical and can't physical effect the person, but even a metaphysical attack can be quite effective. Depending on how easily scared their victim is.
Nameless:
Revenge - Since they are created by the magic of all fey they have no love for anyone. With this ability they can trick another fey into their plane of time and space before draining them. Leaving the victim weak and unconscious although they can only hold the victim for no more than 5 minutes the damage is still bad. The other fey must find some way to return to their court and recover before becoming a victim of any other attack in this weakened state.
Night Hags/Nightflyer:
Cry of a pain - Much like a banshee (except they are not after those who know heartache) at night they seek out their victims both human and fey alike. Their scream at a certain pitch is damaging to the ears of those in range. They then can tune into those in pain from the scream and approach and drain them of their magic, not completely but enough that the person is left unconscious.
Phoukas:
Trick of the eyes - Having the ability to change into 3 various forms gives them a chance to blend in and or possible escape. With this magic they can pick for a short period of time a specific appearance out of the three. Meaning they could take on a specific human or someone’s pet either to try and escape or to learn something out. But the change will only last about 2 hrs and after that they will change back to their original form.
Selkie:
Separation of skins - If a selkie loses their seal skin they are normally forever bond to their human form. However, with this power they have a chance to regain a new skin. But it can only be done within 24 hrs of losing their first skin and requires them to spend another 24 hrs within the ocean itself. Now being human we don't naturally breath under water, but if the Selkie wishing to regain their seal skin wishes this bad enough they will take the chance no matter what.
Slaugh:
Lost souls - Slaugh being from Irish legends are said to be deceased sinners who try and steal the souls of the dying. If they do manage to steal it they possess that soul and can call upon the various souls collected in battle to mess with their targets mind. It gives them the ability to take on a more haunting appearance of the soul they possess and play on the hearts of the family begging for help. A lure only to find a target that once captured could be much more easily killed. However, should they be killed why using another soul in their games their soul is forever lost left to hang in limbo.
Starvin' Ones:
Binding to life - Since starvin' ones need followers to rise and 'live' once more with this power they can bind their followers to them. In a sense manipulating their thoughts to believe whatever they are told. However, should their followers be killed than the starvin' ones will in a sense die again, but this time permanently without a hope of gaining life for a third time.