Apr 23, 2018 6:59:32 GMT
Post by Nobody on Apr 23, 2018 6:59:32 GMT
Fledgling Vampires (0-500 years)
These powers are automatically given to ALL vampires upon character creation. These are the main defining traits of a vampire.
"Ephemeral Feeding"
Graves Embrace
Rolling
Vampire’s Kiss
Feel the Pulse
Mental Cosmetics
Undead Flesh
Undead Flesh
Vampires are much like the Daft Punk song harder, better, faster, stronger… All of their attributes become preternaturally heightened. Not quite able to leap a tall building in a single bound but they definitely were the source material for the Ubermensch.
Mental Cosmetics
This is a psychic ability that vampires use to hide their true visage they usually use this to heighten their beauty. They can however use it to become either more beautiful or hideous.
Feel the Pulse
The ability to literally feel the life force of other beings as well as its intensity. A divining rod of sorts so they can avoid draining a donor to death or know those who are on the cusp before feeding.
Vampire’s Kiss
Much like a non-vampiric physical kiss this is a promise. And much like normal kisses endorphins are released in the recipient save in this regard the endorphins are psychic and allow a vampire limited control over the victim. The more kissess bestowed the more thorough the vampires control over the victim. The effects of the bite can be removed by cleansing the bite with holy water. This is extremely painful.
Rolling
This power allows the wielder to capture a single person's mind. As unobstructed eye contact must be made it is a fairly obvious ability if one knows what to look for. As such a person who is in the know will understand that pain and other distractions can help a person break free of the vampires will. This is a temporary hypnotic state in which the vampire can give simple easily understood commands to the victim; It is often used to reduce the pain of a vampire's bite.
Graves Embrace
Any wounds that the vampire has will heal faster while they are in a coffin. This does not apply to silver, preternatural combat wounds, or fire wounds.
"Ephemeral Feeding"
This power allows the vampire to feed on whatever their bloodline is based on. This does not completely negate the need for blood, but you can go several days. It is like consuming rations for a vampire while it will keep a person alive it will not sate the need for actual sustenance.
Fledgling Abilities
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All starting Vampires start with (4) of these abilities. You may start with (1) Non-Master Bloodline power. If you start with any bloodline powers, they will count towards the Fledgling powers you are allowed to start with.
Freud’s Slip
This allows a Vampire the ability to select a target from which she may learn a thought that her target is suppressing and force her to blurt it out openly.
Creeping Dread
By talking to their victim, the vampire can instill a short-term (1-3 days) irrational fear of a certain object, substance, person, or condition. The object of the phobia can be as acute or obtuse as the Vampire wishes. This can be negated by a strong willed persons’ understanding of themselves or the victim being simply mentally stronger than the vampire.
Metaphysical Ventriloquism
A vampire with this power may "throw" her voice anywhere within her line of sight, even carrying on two conversations simultaneously as this power is completely metaphysical the Vampire using it doesn’t actually have to speak. This power can be used to impersonate other individuals' voices as well. This power only works on human voices.
Narcoleptic Touch
This power may be used to block a voluntary subject's pain from wounds or disease, or to put them to sleep. Physical contact is required to anesthetize someone and can never be used on the vampire themselves.
See the Aura
Using this power, the vampire can physically see another’s aura it allows them to gauge the type if preternatural as well as the inherent strength.
Aegis
This ability allows the vampire to push their aura outward and alter the course of moving objects. This is NOT telekinesis. It is more of a way for the vampire to deflects attacks from physical objects. The stronger the vampire is, the more movement they can get from an item, but it's usually just enough to alter the course of an attack.
Mask the Heart
A vampire who has developed this ability is able to conceal their aura for short periods of time. This power can be defeated by mentally stronger or more powerful beings.
Prey of the Blood
Vampires are able to discern specific emotions and impulses at a mere glance especially those connected with their blood line connection and aspects.
Read between the Lines
This ability allows the vampire to see fast-moving objects in detail that even their naturally heightened senses alone cannot reveal. A vampire with this power can track the single loaded chamber in a game of Russian roulette, read the headlines on a newspaper as he drives past the newsstand at 60 mph, or pick out subliminal images in film.
Reap the Whirlwind
A vampire with this power can seem to slow their victims' perceptions of time and perception. The power actually tricks the targets mind to work against itself. The harder they attempt to aim the more their own minds works against them causing them to be one step too close or further at all times. This makes the fighters' moves virtually impossible for an opponent to anticipate, allowing them to strike with little fear of reprisal.
Sheep’s Clothing
A vampire may use this power to pass through a crowd without fear of harm. This is not a power that makes the vampire "invisible to the mind," but rather a sort of "active neutrality" that makes all around the vampire inclined to step out of their way. The vampire seems inoffensive, pleasant, and harmless, and people are respectful and helpful to her without stopping to consider why. This power also ensures that anyone who pursues the vampire or obviously wishes to do her harm is met with unfavorable reactions by those who have been affected by this ability.
You’re not in Kansas anymore
Instead of concealing or disguising the vampire or an object, this power removes a victim's sense of direction. They literally cannot see which way to go, forcing them to move in circles and binding them to an area of the vampire's choosing.
Thousand League Boots
This power allows the vampire to move at fluid, nearly disappearing speeds for extended periods of time. To a human eye, they would simply seem to just vanish. This is not the same as clouding a person’s mind this is sheer out and out speed.
Hammer of Thought
This ability is nothing less than a direct mind-to-mind attack which uses the sheer force of the vampire's will to overpower their target. Victims of this ability show little outward sign of the attack, save for nosebleeds and expressions of intense agony; all injuries by means of this power are internal. A medical examination of a mortal victim of Psychic Assault invariably shows the cause of death to be a heart attack or aneurysm, while vampires killed with this power decay to dust instantly, regardless of age.
It’s Not Rocket Surgery
With this power, a vampire can verbally implant a false thought or hypnotic suggestion in the subject's subconscious mind. Both the vampire and target must be free from distraction. Any distraction will force the vampire to begin this assault again. This is brain surgery of the highest order.
Mental Poltergeistism
The vampire may alter the sensory centers of her victim's brain, flooding the victim's senses with visions, sounds, scents, or feelings that aren't really there. The images, regardless of the sense to which they appear, are only fleeting "glimpses," barely perceptible to the victim. The power takes the form of the subject's repressed fears, guilty memories, or any other variety of things. The victim may feel as if they are going mad, or as if the world is.
No Inch Punch
With this power, a vampire can make the slightest gesture (a wave, a snap of the fingers, the toss of a ball) and have it unleash the full, devastating impact of a dead-on strike. The attack can come without warning, limiting the target's ability to dodge or anticipate.
Deep Rolling
This is a stronger form of rolling, allowing a vampire to place their victim in a deep and permanent hypnotic trance and gives the vampire hold over the person until one of them dies.
Emotional Influence
With this ability, a vampire can influence the emotions of those around them. This is not a targeted attack this is a sheer wall of the vampires emotions blasted into the immediate environment.
Media Savvy
This power allows a vampire to place a hypnotic effect over a group of people. The stronger the vampire, the larger a group of people they can hypnotize. This is illegal and obvious, there are repercussions.